I play extremely aggressive until the final circles then I slow it down just cause that is what I enjoy. I don't like jumping in same place where jumps 50 other guys. However, each round isn't a 1v1. As for every kill there is a death so it should all equal 1. You loot for 5 minutes make your way in loot more hide some.
Again I'm not trying to be a douche, but I think there was some negativity in your comment lol. I found that those afk players aren't even registered in the kill feed and they don't count towards kd or other stats, all you get from killing them is a bunch of extra gold coins so it's not really a big deal. But if some people die by falling, blue zone, etc. You know I wish I was that good then I could show off in the forums the only place on this earth where it matters but congrats lord. Proof: put that person on a competitive team, and they would literally be worse than dead weight.
Drop there only if you have a good squad. Can I ask why that is? The game begins with a photo of an airplane lugging 100 individuals playing throughout a big island. Polish my shoes and keep dropping out in the first 10 like the player I know you are. Totally depends on how you play. Try to keep at least one strong cover nearby you every time like a stone or a tree. Surely it depends very much of playstyle.
In a single game, the max of kills would be 99, and the max of deaths via kill is also 99. The kills don't count as kd or anything. There are 99 kills to go around, but the sole survivor means there are only 99 deaths to go around as well. So it's got to be like 100+ players doing this at any time. I think he means for the entire set of 100 players per game. In a game like Battlefield the average K:D will be reasonably higher than 1. I think your ignoring those who get killed after killing someone.
So maybe only some get into eachothers game but there's enough of them doing this that at least a large handful of the players get into eachothers games discovered this when i came back afk, i was standing with like 3-4 other visible afk players, i punched a couple and laughed. Think about it like this: can you get a kill without somebody dying? You might as well say player A gets 98 kills every round but never wins, and player B kills player A every time and wins every game, who is the better player? I have been higher in the rankings in past seasons as well, after learning how to adapt my skill set vs my play style. You seem like an intelligent dude, maybe even smarter than me. It's not much, just something I wanted to bring to everyones attention. A player who habitually plays sneaky rather than seeking out conflict will a have a higher rating due to surviving later on average, resulting in them being placed into higher mmr games, and b get into more fights later into rounds and therefore will fight the best players in each match, in both cases skewing the average skill level of the players they fight upwards and reducing their kdr even relative to what it 'ought' to be in the truly random case.
The upgrade additionally has brand-new functions like Achievements, Clan Perks, Rankings and also Titles, a Royale Pass, Lucky Air Drops after a suit, even more Season Data, customisable pick-up setups as well as a few various other attachments. Someone who averages 5kd as a hot dropper is pro level skills but sticks to an exciting play style going for maximum kills, not because they cant sit in a car in the blue for top 10 every game because that is how they enjoy playing shooters. Now if you engage every round, based on probability you would win half, and he would win half. How many hours have you played btw lord? But if some people die by falling, blue zone, etc. I'd also say anyone maintaining a.
For this, gamers could go into 'Game Modes' within the game and after that continue to download the Sanhok map. We even had our own booths at Quakecon Sponsors area, and Computex in Taipei Taiwan. I'm not trying to sound like a dirt bag or anything, and I completely understand what you are saying, but I honestly don't really care. With that in mind, is a player who always hot drops, has 5 kills on average, but rarely breaks top-50 a better player than one who has a. And 20% top ten is also relatively low when you compare it to your rating. It's a zero sum game.
I am implying that because of the blue line killing people combined with errors and suicides driving off cliff, grenade mishaps etc etc that the average kd is below 1. Prior seasons each region was in a different pool, but now it seems we are all in the same ranking system against each other. I've noticed players are boosting this game. This means the average kda is going to be just under 1, my guess is around. Hope you guys now understand the main formula to increase it. Wait till the Last Circle : Every squad had lost 2 or maybe 3 members in fight so the remaining player will be either nervous or frightened and the player had probably damaged vest or helmet so wreck them. I don't know offhand the aggregated stats and it doesn't look like the main stat sites provide them, but my gut tells me that a player who is 'average' at combat will have about a.
Base results based on 29,000 users. Think about it like this: can you get a kill without somebody dying? Can I ask why that is? I'd also note that my 'gut' feeling of roughly. Caring about frags is more fun than high rank finishes to me personally as well, but winning and being good at a Battle Royale is being the last one standing or as close as possible to it. Not just that, the smaller sized information of each personality in the game are additionally kept in mind, you will certainly have an extremely fascinating experience. In a single game, the max of kills would be 99, and the max of deaths via kill is also 99. You both would end up with 0. I could understand a couple afk people dropping but 30+? In the 25% of the time they win their first two fights, they then get into another fight which they win 50% of the time, adding 0.